The Villain Problem
Every Far Cry since 3 has been chasing the ghost of Vaas. Pagan Min came close. Castillo is arguably better on paper, a political villain with a son he's shaping into a monster, ruling through ideology as much as violence. Esposito plays him with restrained menace. The problem is structural. Far Cry games put you on a map full of activities, which means you're spending most of your time not interacting with the villain. The game tries to thread this with radio broadcasts and Castillo-adjacent story missions, but the main antagonist of your 60-hour game is fundamentally absent from the gameplay experience. It's a franchise design problem that Far Cry 6 doesn't solve.
